> For the complete documentation index, see [llms.txt](https://quickfire-corp.gitbook.io/ncpf/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://quickfire-corp.gitbook.io/ncpf/guides/getting-started/configuration/checks/blockbreak/frequency.md).

# Frequency

Config path: `checks.blockbreak.frequency`\
Permission (bypass): `nocheatplus.checks.blockbreak.frequency`\
Exemption: `BLOCKBREAK_FREQUENCY`

Frequency limits the total amount of blocks a player can break in custom time frames. It does not concern the speed at which players can break a single block (which is covered by the FastBreak check).

| Option            | Description                                                                       |
| ----------------- | --------------------------------------------------------------------------------- |
| intervalcreative  | The minimally allowed time to pass between breaking blocks in creative gamemode.  |
| intervalsurvival  | The minimally allowed time to pass between breaking blocks in survival gamemode.  |
| shortterm *ticks* | Number of server ticks (50 ms each) to keep track for limiting short term bursts. |
| shortterm *limit* | How many blocks are players allowed to break in the specified ticks?              |

**Notes**

* There is a general buffer counting in 2 seconds by default and allowing to accumulate as many blockbreaks as fit into the time given the intervalcreative and/or intervalsurvival settings interpreted as durations.
* In addition it has a short term setting, also counting the blocks within the last n ticks and limiting the short term amount. This way players cannot break 80 blocks at once and then pause for two seconds.

**Related**

* [Active](/ncpf/guides/getting-started/configuration/checks/general/active.md)
* [Actions](/ncpf/guides/getting-started/configuration/checks/general/actions.md)
