Invulnerable
Config path: checks.combined.invulnerable
Permission (bypass): nocheatplus.checks.combined.invulnerable
Exemption: COMBINED_INVULNERABLE
Selectively alter or remove the initial invulnerability after login.
triggers always
Always apply the alterations.
triggers falldistance
Trigger with the fall distance being greater than 0. Reduces the impact of this check, because most of the time players are not affected at all.
initialticks join
Allows to override the amount of invulnerable ticks, whatever Minecraft is using. Default is -1 and means not altering.
ignore
Damage types for which the invulnerable ticks are to be ignored. By default FALL is set, to prevent abusing the login invulnerability to avoid fall damage.
modifiers
Define individual modifiers per damage type (the preset is defined with 'all'). The player will stay invulnerable for this amount of ticks longer/shorter for the specified damage type, allowing for negative values as well.
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