Invulnerable

Config path: checks.combined.invulnerable Permission (bypass): nocheatplus.checks.combined.invulnerable Exemption: COMBINED_INVULNERABLE

Selectively alter or remove the initial invulnerability after login.

Option
Description

triggers always

Always apply the alterations.

triggers falldistance

Trigger with the fall distance being greater than 0. Reduces the impact of this check, because most of the time players are not affected at all.

initialticks join

Allows to override the amount of invulnerable ticks, whatever Minecraft is using. Default is -1 and means not altering.

ignore

Damage types for which the invulnerable ticks are to be ignored. By default FALL is set, to prevent abusing the login invulnerability to avoid fall damage.

modifiers

Define individual modifiers per damage type (the preset is defined with 'all'). The player will stay invulnerable for this amount of ticks longer/shorter for the specified damage type, allowing for negative values as well.

Related

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