> For the complete documentation index, see [llms.txt](https://quickfire-corp.gitbook.io/ncpf/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://quickfire-corp.gitbook.io/ncpf/guides/getting-started/configuration/checks/moving/morepackets.md).

# MorePackets

Config path: `checks.moving.morepackets`\
Permission (bypass): `nocheatplus.checks.moving.morepackets`\
Exemption: `MOVING_MOREPACKETS`\
Better with: `[Moving] Survivalfly`

The MorePackets check is complementary to the SurvivalFly and CreativeFly checks. While the other check(s) limit the actual distance a player can move with one server-side event, this check limits the number of events a player may perform within certain time-frames.

| Option                  | Description                                                                                                                                                                                                                                                                                                                                                                  |
| ----------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| seconds                 | How long the check should last. Higher values compensate for higher latency but it will take longer to setback cheaters.                                                                                                                                                                                                                                                     |
| epsideal                | The ideal amount of events that NCP will expect a player to send.                                                                                                                                                                                                                                                                                                            |
| epsmax                  | The maximum number of events per second tolerated (in average).                                                                                                                                                                                                                                                                                                              |
| burst                   | The burst mechanics allow MorePackets to keep track of packet rates in a longer run                                                                                                                                                                                                                                                                                          |
| burst *packets*         | The number of events arriving within 500ms to trigger a burst-event (*not* a VL). All packets above this count arriving within the same time window will increase the burst counting.                                                                                                                                                                                        |
| burst *directviolation* | Amount of *burst-events* to trigger a violation directly, without even considering to calculate any mid-term average. With burst packets set to 40 and directviolation set to 60, more than 100 packets within the first time window will trigger the direct violation. This may seem much, but 5 seconds worth of lag happen more often than expected with the client side. |
| burst *epmviolation*    | Amount of burst-events *per minute* to trigger a violation. Note that only bursts get counted in here, as configured with `burst.packets`.                                                                                                                                                                                                                                   |
| setbackage              | After how many move events should MorePacket update the setback location if a violation has not recently happened. The higher the value is, the longer the setback will be in case of a violation. If not careful, laggy players could be setbacked to a really old location.                                                                                                |

**Tags**

* `eps`: events per second.
* `burstdirect`: burst-events that have triggered a direct violation (no average mid-term calculation).
* `burstepm`: Mid-term violation (events per minute).

{% hint style="danger" %}
A normal value is 20 steps per second.
{% endhint %}

**Related**

* [Active](/ncpf/guides/getting-started/configuration/checks/general/active.md)
* [Actions](/ncpf/guides/getting-started/configuration/checks/general/actions.md)
