FlyingFrequency
Config path: checks.net.flyingfrequency
Permission (bypass): nocheatplus.checks.net.flyingfrequency
Exemption: NET_FLYINGFREQUENCY
Depends on: ProtocolLib (plugin)
Check aimed at catching packet manipulation/spam. It prevents extremely fast ticking by just sending packets that don't do anything new and also don't trigger moving events in CraftBukkit.
seconds
Seconds used within the internals of the check: a violation will be triggered if (Total packet score / seconds > packetsperseconds)
packetspersecond
Amount of packets per seconds tolerated.
When a flying packet gets canceled, the position of the player won't get updated to the server but they will still be able to move client-side; this will result in a server-sided freeze. When the player thaws out of this state, all their movements will be sent as a batch, making them look like as if they were speeding, causing (high) violations in SurvivalFly. Hence why it's not recommended to immediately cancel packets here.
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