PacketFrequency
Config path: checks.net.packetfrequency
Permission (bypass): nocheatplus.checks.net.packetfrequency
Exemption: NET_PACKETFREQUENCY
Depends on: ProtocolLib (plugin)
This check limits the overall amount of packets a player can send in one time-frame.
Option
Description
limitpersecond
Maximum amount of packets that NCP will accept in one second
seconds
Seconds that the check will use in its internals to determine how long it should last.
As of MC 1.9, it shouldn't be possible to crash/harm servers by flodding them with packets, but if you notice further packet-based exploits in newer versions, then force-enabling this check might be useful.
Related
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