Angle
Config path: checks.fight.angle
Permission (bypass): nocheatplus.checks.fight.angle
Exemption: FIGHT_ANGLE
Angle is a multi-algorithm check which prevents players from hitting too many entities at the same time (2 or more)
threshold
Control the strictness of every checking method, if the VL generated by the algorithm is higher than its threshold, Angle will trigger.
threshold average_move
Average move between each attacks, if the move is inferior to 0.2 blocks, a violation will be generated.
threshold average_time
Average time between each attacks, if the time elapsed is inferior to 150ms, a violation will be generated.
threshold average_yaw
Average yaw change between each attacks, if the player's yaw is inferior to 50 degrees, a violation will be generated.
threshold average_switch
Checks for too fast target switch (if greater than 0 it'll trigger a violation)
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