Angle

Config path: checks.fight.angle Permission (bypass): nocheatplus.checks.fight.angle Exemption: FIGHT_ANGLE

Angle is a multi-algorithm check which prevents players from hitting too many entities at the same time (2 or more)

Option
Description

threshold

Control the strictness of every checking method, if the VL generated by the algorithm is higher than its threshold, Angle will trigger.

threshold average_move

Average move between each attacks, if the move is inferior to 0.2 blocks, a violation will be generated.

threshold average_time

Average time between each attacks, if the time elapsed is inferior to 150ms, a violation will be generated.

threshold average_yaw

Average yaw change between each attacks, if the player's yaw is inferior to 50 degrees, a violation will be generated.

threshold average_switch

Checks for too fast target switch (if greater than 0 it'll trigger a violation)

Related

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