Critical

Config path: checks.fight.criticals Permission (bypass): nocheatplus.checks.fight.criticals Exemption: FIGHT_CRITICALS Better with: [Moving] NoFall

This check ensures that critical hits performed by players are legit.

Option
Description

falldistance

Jumping lower than this limit allows criticals violations.

falldistleniency

The leniency value used to compare fall distance differences. Higher the value, higher the leniency.

Tags

  • falldist_mismatch: This tag indicates a mismatch between Minecraft's fall distance and our calculated fall distance (the fall distance is taken from the NoFall check).

  • lowjump: The player tried to jump lower than normal in order to get more critical hits.

  • silent_jump: The player accumulated fall distance while still being on ground (often the case with packet-based critical cheats).

Notes

  • In MC you need to hit someone while falling to get a critical hit.

  • Check checks.moving.nofall.anticrticals if you wish to further tweak settings concerning critical cheats.

  • The falldist_mismatch module uses NoFall's internal calculations to determine if players could be cheating, so disabling NoFall will partially cripple this check.

  • Some packet-based critical cheats may trigger MorePackets if cheaters hit their target too many times while moving.

Related

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