Reach

Config path: checks.fight.reach Permission (bypass): nocheatplus.checks.fight.reach Exemption: FIGHT_REACH

The Fight.Reach check prevents players from consistenly over-reaching.

Option
Description

survivaldistance

Maximum attack distance for survival and adventure gamemode.

penalty

How long should a player have to wait to hit other entities after triggering the check. (ms)

reduce

Whether or not the dynamic survivaldistance feature should be enabled. If players hit too close at the survivaldistance, the maximum reach is reduced, so it is harder to use killaura. A player that hits between the dynamic limit and the survivaldistance limit gets a silent penalty without violation level added.

precision

If true, the check will subtract from the calculated reach distance the player's own hitbox radious (0.3 blocks).

reducedistance

Maximum amount of distance by which the survivaldistance can be reduced (Blocks).

reducestep

Takes effect when a player hits at a rather long distance (blocks). This is to prevent killauras getting too many hits in a row at too big distance.

Improbable feedonly

Decide the influence this check should have when contributing to the Improbable check analysis. If false, this check can directly incur Improbable violations with its data. If true this check will only contribute in feeding Improbable with its data.

Improbable weight

The weight this check should have when feeding improbable. NOTE: the effect is inverted here: higher the value = less the weight this check will have when feeding Improbable. Set to 0.0 if you don't want this check to feed Improbable at all.

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