Direction
Config path: checks.fight.direction
Permission (bypass): nocheatplus.checks.fight.direction
Exemption: FIGHT_DIRECTION
The Fight.Direction check prevents players from hitting entities out of FOV/crosshair
strict
Extra strict interpretation method, will also check the angle between the viewing direction and the direction towards the target, making the check more accurate in a close combat, at cost of (potentially) more false positives. This only applies to PVP, not versus mobs.
failall
Only set off the direction check if no suitable looking direction during the loop can pass.
loopprecision
How much should NoCheatPlus expand the target hitbox by? (Mitigates false positives) Higher value, higher leniency thus a higher chance of cheating (minimum: 0.5)
strictangleprecision
If the strict mode is active, what should the max angle be between the vector from attacker to target and the look vector? Max 100.0, min 50.0.
penalty
How long should a player have to wait to hit other entities after triggering the check.
Disabling this would allow players to fight entities while having their back turned on them.
Related
Last updated