Direction

Config path: checks.fight.direction Permission (bypass): nocheatplus.checks.fight.direction Exemption: FIGHT_DIRECTION

The Fight.Direction check prevents players from hitting entities out of FOV/crosshair

Option
Description

strict

Extra strict interpretation method, will also check the angle between the viewing direction and the direction towards the target, making the check more accurate in a close combat, at cost of (potentially) more false positives. This only applies to PVP, not versus mobs.

failall

Only set off the direction check if no suitable looking direction during the loop can pass.

loopprecision

How much should NoCheatPlus expand the target hitbox by? (Mitigates false positives) Higher value, higher leniency thus a higher chance of cheating (minimum: 0.5)

strictangleprecision

If the strict mode is active, what should the max angle be between the vector from attacker to target and the look vector? Max 100.0, min 50.0.

penalty

How long should a player have to wait to hit other entities after triggering the check.

circle-exclamation

Related

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